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Always-on protection

The attack stops long before your server feels it.

Multi-Tbps mitigation scrubs floods at the edge, around the clock, on every plan. No add-on, no “under attack” button to remember, no downtime to explain to your community.

11 Tbps

Edge scrubbing capacity

<10s

Time to auto-mitigation

L3–L7

Full-stack coverage

0

Extra cost, on every plan

Three layers between an attacker and your tick rate.

Edge absorption

Volumetric floods are soaked up at the network edge across our global scrubbing centers — junk traffic never gets within a continent of your machine.

Behavioural fingerprinting

Every connection is profiled against known-good game-client behaviour. Spoofed handshakes and amplified reflections are dropped while real players sail through.

Always-on inspection

Mitigation never sleeps and never asks you to flip a switch. The shield watches L3 to L7 continuously, so there is no detection gap to exploit.

How the shield handles a hit.

01

Inspect

Every packet is sampled and scored at the edge in line rate.

02

Classify

Heuristics separate genuine players from attack signatures instantly.

03

Scrub

Malicious flows are dropped upstream; clean traffic is forwarded on.

04

Heal

Routes re-balance automatically the moment the attack subsides.

Blocked, day and night

UDP / ICMP floods
SYN & ACK floods
DNS / NTP amplification
Memcached reflection
Slowloris & low-and-slow
HTTP(S) request floods
Game-protocol abuse
Carpet-bombing /24 sweeps

Protection is already on.

Every Ryf server ships behind the shield by default — deploy one and you're covered.

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